If you plan on using a character as the main damage dealer of your team, then you will likely want to seek out an ATK Sands, an Elemental/Physical DMG Bonus Goblet, and a Crit Rate or Crit DMG Circlet for them (whichever brings them closest to a 1:2 ratio of Crit Rate:Crit DMG). However, if that sounds like more effort than you bargained for or if you'd simply like to experiment with different Artifact combinations on your own, then there are a few guidelines you can follow to equip any character with a generally decent build. When building a character's Artifacts you'll likely want to consult a character-specific guide to learn which Artifact stats and sets are best on them. This discrepancy carries through their upgrades, meaning Substats that start higher will stay higher. For instance, two Artifacts might both have ATK% Substats, but one might be +4.2% ATK while the other is +5.7% ATK. Whereas Main Stat values are always uniform, Substat values can vary by a small degree. Not only is difficult to acquire an Artifact with the ideal kinds of Substats, but it is even harder to ensure that the Substats have good values. Every four levels after this point (at Levels 8, 12, 16, and 20), one of the Artifact's Substats will randomly be chosen to receive an upgrade. If the Artifact had four Substats to begin with, then one of them will be upgraded randomly. At Level four, an Artifact with only three Substats will gain a fourth. The Substats that an Artifact can receive are completely random within this pool, but an Artifact will never have a Substat that is the same as its Main Stat. All Artifacts can draw from the same pool of Substats, which include: Having four Substats to start with is technically better but also much rarer. In addition to Main Stats, five-star Artifacts will also start with three or four Substats.
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